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Lead Engine/ Rendering Developer

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Contenu de l'offre Lead Engine/ Rendering Developer chez Virtuos

Lead Engine/ Rendering Developer




With over 3,000 staff in 16 studios around the world, Virtuos is one of the largest and most recognized game developers. Since 2004, Virtuos has contributed to hundreds of games on all major platforms. Our track record is full of achievements. Virtuos has worked with 18 of the top 20 game companies worldwide (Square Enix, Warner Bros., 2K, Ubisoft, EA, Activision, Sony, Microsoft...) by contributing to many of their largest AAA, New-Gen titles as well as shipping over 10 co developed titles each year in recent years. Virtuos aims at being the Number One game development partner by providing the best games and art to developers and publishers worldwide.




For our studio located in Montpellier, working on high expertise level projects (engineering, rendering), we are looking for a Lead C++ Programmer passionate about programming, eager to train and lead a small team of programmers to deliver high tech projects.



Customer satisfaction, external or internal, is an important part of your motivation as well as working with international teams from other Virtuos studios (Lyon, Paris, Dublin, Shanghai, Chengdu, Singapore). You are eager to achieve technical challenges and get your team grow in many areas of expertise, from engine programming to rendering.



You report to the Studio technical director and will be responsible for a small team of programmers (engine, rendering).



With your team, you work on :


- the goals definition using Agile methodology


- the improvement of game engines (Unreal Engine 5 and / or proprietary game engines) on PC and on consoles of the latest generation (Xbox Series, PS5 and Switch),


- the improvement or optimization of graphics rendering (DirectX 12 and Vulkan).



You will be responsible for the recruitment, training and career development of your team.



You will assess the risks and propose mitigation together with the Technical director.



Must have



You have at least five years of experience as a C++ programmer or lead programmer in the video game industry of which one year as a team lead.
You have worked on at least one video game that has been published.
You have at least a first successful experience using the Agile methodology.
You are proficient in Unreal Engine (4 or 5) or a proprietary game engine.
You have good knowledge of multithreaded programming, low-level programming and code optimization.
Knowledge of rendering (DirectX 11 and 12, OpenGL, Vulkan, PBR rendering...) .
You have a good knowledge of mathematics, especially linear algebra.
You are comfortable in English, both written and spoken.

Nice to have



An experience developing a AAA game
A shared development experience across multiple sites
Knowledge of C# (WinForms or WPF)



What we offer:





Open and collaborative employee culture.
Partial work from home possible.
Overseas work opportunities.
Healthcare plan.
Team buildings and company activities.
Complimentary drinks.
And more...










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Lead Engine/ Rendering Developer
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